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Zero tales from the borderlands
Zero tales from the borderlands






zero tales from the borderlands

If you don't want to know anything about the story, this is the part where you should stop reading anything I'm writing. It's not challenging to any degree, or something I can fully fail-more like a fun activity I invent for myself as I test the characters' wants and limits. If I want two characters to bond, there's a sort of puzzle to it, where I have to read their personalities and the situation and predict how they'll respond to each other. My role feels creative, even when I'm just selecting the joke I want my character to say.

#ZERO TALES FROM THE BORDERLANDS MOVIE#

It'd be flippant to call Tales from the Borderlands an 'interactive movie' because it's not like watching a movie at all. It's a really neatly presented pilot, and you don't have to know much of anything about Borderlands to enjoy it.Īnd whether or not my choices 'matter' (I'll compare my story to someone else's after the next episode, though it feels a bit like ruining a magician's illusion out of spite), it matters to me that I'm making them. It's a little over two hours long, it hits a bunch of locations, it's told from two perspectives, and it introduces four main characters and several side characters.

zero tales from the borderlands

The first episode of Tales from the Borderland also feels much bigger than any of Telltale's previous opening episodes. I like it better than Borderlands, and that's a little uncomfortable. Maybe it wasn't great, either, but it was really, really good. And yet I don't think Tales from the Borderlands was just grolright. There's lots of that in the Borderlands series, but not in Tales from the Borderlands. I like solving puzzles, mastering movement, intuiting ballistics, strategizing-anything where I have to optimize my input to be rewarded with the output I want. More than anything, Tales from the Borderlands values its writing, voice acting, and animation. There's choice, too-I get to pick dialogue and a few actions-but it feels more like pushing a morality needle a little bit in either direction than actually going down a branch in a path. Tales from the Borderlands is a Telltale adventure game in the style of The Walking Dead and The Wolf Among Us: I occasionally walk around clicking on objects for some flavor text, use WASD when prompted to avoid danger, click on guys whose faces I want to smash or shoot, and tap Q repeatedly to do some other stuff.

zero tales from the borderlands

I find it so hard to criticize Telltale's recent adventures because they do so little of what I'm used to valuing in games.








Zero tales from the borderlands